In Sega systems the music was horrible compared to the Super Nintendo. Specially noted in Doom.Yeah the 16 bit and 32 bit eras had kickass music. Just look at Doom!
Indeed, the turn of the characters was so smooth, the 3d games from that era weren't even close to the depths, Sonic was also that way but its music ruined the whole thing for me.Yeah the look of the game was mind blowing for its time! It helps that they they actually used 3D models for the characters.
I hope they plan to keep its look the same when it hits switch.Indeed, the turn of the characters was so smooth, the 3d games from that era weren't even close to the depths, Sonic was also that way but its music ruined the whole thing for me.
The tune was good but how it sounded was horrible. At least for a 16-bit videogame system.I hope they plan to keep its look the same when it hits switch.
Edit: You didn't like the music from the sonic games?
Oh yeah because Genesis. I thought it was "unique" and grittier more than BAD sounding.The tune was good but how it sounded was horrible. At least for a 16-bit videogame system.
Genesis had its own thing but compared to the SNES it was crap and it kinda makes sense because the superNES came out later.Oh yeah because Genesis. I thought it was "unique" and grittier more than BAD sounding.
If you follow the AVGN he says that Sega made some "upgrades" for their Genesis and made it 32x and then the CD 32x instead of just releasing the Sega Saturn. They experimented with the CD games and thought it was a good idea but the components weren't good enough yet. In various CDs the developers filled it with secret emulators from older game systems, they had to justify the bigger size games with somethingTrue there is a good 2 year difference in hardware and I guess it really shows.