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Should Moral Choices in Games Have Deeper Story Consequences?

Killamtropp44

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In games with moral choice systems, do you think the consequences of those decisions should have a bigger impact on the story and gameplay? While some games do this well, others feel like the choices don’t really matter in the end. Would deeper integration of consequences make these games more immersive, or could it make them too rigid?
 
Games should demonstrate bigger narrative from gameplay. It becomes irritating when games can't drive home moral points in an engaging way.
 
I like games where your decisions matter especially for an RPG.

The fact that I always play the good guy where in Elder Scrolls I'd never rob people or pick locks I wasn't supposed to. Games like that are very realistic and fun.
 
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